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Rumiko Takahashi Interview

Q. Considering your wide success with the shojo genre, what specifically about the shonen genre made you want to work on a shonen title like Arata: The Legend?

A. I wanted to try the possibilities of doing something a step apart from what I had done so far. Manga targeted for shojo will inevitably have an emphasis on romance, and I felt there were limitations to creating stories centered around that.

 

Q. Was there a different art style you wanted to try out or themes that you wanted to explore that you wouldn't have been able to do in shojo?

A. I made the art style and composition cleaner. It's easy to draw. I just had to write about the theme of the bonds that connect people together, especially friendship.

Q. What are some challenges that you've experienced while working on Arata: The Legend that you didn't expect? (Or has it been smooth sailing?)

A. Working with the presentation and structure of a weekly format. Before now, I had many pages to work with to take my time to build up the story. I'm going to have to learn that from here on.

Q. Students bullying each other tends to happen in your stories (and it's pretty pivotal for Arata Hinohara's character). Is there a message about bullying that you want to convey through your manga or is it more that you're painting a picture of what's happening to schoolkids in Japan?

A. Even I don't know what the situation is currently like in schools, but when you take people attacking other people to a national level, it becomes war. On an individual level where the bullying can even result in death, that is something that needs to be addressed窶病round the world no matter what the time period.

 

Q. Do you prefer one Arata over the other? If so, why?

A. Arata Hinohara. I project myself into him, and unlike 窶廣rata窶 who is already complete, Hinohara has hidden within himself the potential to grow greatly. I look forward to seeing him get stronger and stronger.

 

Q. Who is your favorite character to draw so far? What is it about this character that you like so much?

A. Kannagi. He wasn't a character I was really conscious of, but surprisingly, he can easily pull off both the serious and the comical. He's easy to draw because it feels like he takes on a life of his own.

 

Q. What sort of artistic inspiration did you draw from to create the look of the various Hayagami? Do you have a favorite one?

A. Basically, I look at reference materials for weapons from around the world, but I create them with the image of each character and its function in mind. My favorite is窶ヲOrochi. I think I was able to recreate my vision of pain and misfortune. [Editor's note: Orochi will first appear in volume 5.]

Q. It's interesting to see both the modern world and the mythical world together in Arata: The Legend. Do you personally prefer writing stories that take place in a modern setting or a mythical one?

A. Actually, I most prefer a modern world where fantastic events can occur. But if nothing like that is there, then a modern setting is too convenient and is uninteresting.

Q. Do you plot out your story for Arata: The Legend way in advance or on a week-to-week basis? Do you ever get writer's block?

A. I see about two to three volumes ahead. Then for each chapter, I think about how I can successfully bring the story along to that point.

Q. When you work on Arata: The Legend, what background music or TV shows do you have on to help with the manga-making mood or process? (Or do you prefer silence?)

A. I create stories from music, so music that matches my vision of the series is essential. I often listen to video game music featuring traditional Japanese instruments by artists such as Rin' and Yuki Kajiura.

Q. What sort of hobbies do you enjoy outside of work?

A. Watching movies. I am very drawn to the composition and production of video and film. I hardly have the time, but as much as I can, I prefer to see movies at the theater. And later, I am also interested in things like the production commentary. I can learn from it, and I like knowing about it.

Q. Do you currently have a favorite manga series that you read for fun?

A. Not in particular. I don't have the opportunity to read other people's work窶ヲ I have my hands full with my own work.

Q. When you think of all the various manga titles you've worked on, which one makes you feel the most proud or has a special place in your heart?

A. My most representative work would be Fushigi Yテサgi, which has come to be known around the world. A title that is special for me is Sakuragari, which recently ended. The story and the manner in which it is portrayed are extreme, so it hasn't been released in many different countries. But in terms of artwork and presentation, I feel that I was able to express myself purely without holding back. I created it as a human drama with a theme that presents certain issues. It was a turning point for me as an author, and from here on I would like to utilize what I have gained from this and incorporate it into the deep creation process of my other series such as Arata: The Legend.

Sakuragari
(not published in the United States)

Sakuragari
(not published in the United States)

 

FUSHIGI YUGI © 1992 Yuu WATASE/Shogakukan
SAKURAGARI © 2008 Yuu WATASE/Shogakukan

 

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ARATAKANGATARI © 2009 Yuu WATASE/Shogakukan | MAOH JUVENILE REMIX © 2007 Kotaro ISAKA, Megumi OSUGA/Shogakukan |
JUHOU KAIKIN!! HYDE AND CLOSER © 2008 Haro ASO/Shogakukan | KEKKAISHI © 2004 Yellow TANABE/Shogakukan |
KYOUKAI NO RINNE © 2009 Rumiko TAKAHASHI/Shogakukan | INUYASHA © 1997 Rumiko TAKAHASHI/Shogakukan |
RANMA1/2 © 1988 Rumiko TAKAHASHI/Shogakukan | NINGYO NO MORI © 1988 Rumiko TAKAHASHI/Shogakukan |
MEITANTEI CONAN © 1994 Gosho AOYAMA/Shogakukan | HAYATE NO GOTOKU! © 2005 Kenjiro HATA/Shogakukan |
YAKITATE!! JAPAN © 2002 Takashi HASHIGUCHI/Shogakukan | MテС © 2003 Nobuyuki ANZAI/Shogakukan |
RECCA NO HONOO © 1995 Nobuyuki ANZAI/Shogakukan | UEKI NO HOUSOKU © 2002 Tsubasa FUKUCHI/Shogakukan |
MIDORI NO HIBI © 2003 Kazurou INOUE/Shogakukan | CROSS GAME © 2005 Mitsuru ADACHI/Shogakukan |